The sets on the character page
01M1Y4JJ84Y3J1NRFFSDMT3TDV
- Revision
- 1
- Type
- task
- Status
- review
- Assignee
- nobody
- Estimate
- none
- Parent
- Equipment Manager
- Labels
No timestamps and no authors. Git holds both, and the log on the overview is where they are read from.
None yet.
Phase 2 of 01M1Y4JDFMVHEB87QK9R1KP4BJ, the equipment manager. The sets get
a face, on the page that is already about your gear.
What lands
A row of chips under the figure on Character/Paperdoll.lua, one per set,
plus one at the end that saves what you have on.
- Click a chip and it wears that set, through phase 1's
Apply. - The chip for the set you are wearing is lit.
- Hover lists the pieces, and marks the ones you cannot reach.
No new window, and no fifth tab in the stats column. That column is readouts; a set is not a readout. The character page already draws all nineteen slots, the item level and the durability, which are the things you read while you are building a set, so this belongs there and nowhere else.
What "lit" means
Every slot the set names matches what you are wearing. A set that names five slots is on when those five match, whatever is in the other fourteen. That is the definition partial sets force and it is the right one.
The page repaints on the six gear events already, so the lit chip follows your body with no new plumbing. Nothing here goes on a ticker, same as the rest of the window.
Testing it in game
Open C. The chip for what you are wearing is lit and the others are not. Click another and watch the doll redress and the light move. Swap one ring by hand and watch the light go out.
The gate
Extends 88-gear-sets.lua rather than adding a section: the new assertions
are about which chip is lit for a given worn state, including the partial
set, and the options harness sees the row exists.
Nothing said yet.