A badge is a widget, not a thing the paperdoll has.
01M1XJZYYB2A66BPXG3N06C83Z
- Revision
- 1
- Type
- feature
- Status
- done
- Assignee
- nobody
- Estimate
- none
- Parent
- The palette
- Labels
- item-78
No timestamps and no authors. Git holds both, and the log on the overview is where they are read from.
None yet.
The four readings at the head of the stats column, LABELS at
src/Character/Paperdoll.lua:544 with BADGE and BADGERIM at :197, and
the three numbers along the bottom of the loot feed, built in
Instance:BuildStatus at src/Feeds/Stream.lua:264 off Purse.Line at
src/Feeds/Purse.lua:322, are one picture: a number, a word under it, a
tone the number earned, a hover that explains it.
UI.Badge in src/UI/Widgets.lua takes a value, a label, a tone and a
tooltip. The sheet's four keep their fraction, which the durability badge
draws as a bar; the feed's three pass none. Items 76 and 77 put the strip's
readings on a wash driven off the row slider, so the widget inherits ground
under it and has to keep it. The tones stay where they are: WearTone is a
fact about durability and Tone in Purse.lua about whether the afternoon
paid.
Nothing said yet.