The palette takes the colours twelve files still write by hand.
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- Id
- 01M1XJZZ8DP9JJJ1CN50SFQ9PB
- Assignee
- nobody
- Estimate
- none
- Labels
- item-80
Forty-seven fractional colour literals outside src/UI/Theme.lua and
src/Unit/Color.lua: twelve in src/UI/Ability.lua, seven in
src/Feeds/Combat.lua, six in src/Swing/Gauges.lua, four each in
src/Meter/Window.lua, src/Class/Shaman.lua and src/Buttons/Look.lua,
three in src/CombatText/Numbers.lua, two each in
src/Character/Paperdoll.lua and src/Buffs/Nag.lua, one each in
src/Perf/Hud.lua, src/Mail/Window.lua and src/Feeds/Loot.lua. Stale by
two: item 83 gave quest, skill and trash a home in UI.Color and item
79 moved REST into UI.Metric as rest.
Sort them by kind. QUEST at src/Feeds/Loot.lua:62 is a palette entry and
goes to UI.Color. RIM at src/Character/Paperdoll.lua:126 is a distance
and goes to UI.Metric, with DENSE, TIGHT and VALUE at
src/Character/Readout.lua:79, :72 and :64, which are the dense-list
metrics and now have a second reader. src/Feeds/Combat.lua's seven grade a
kind of event, so they become a named table with a header in that file, the
way Unit/Color.lua owns power colours. A class colour is the client's and
stays. Land the move, count what is left, then write item 81.
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