A badge is a widget, not a thing the paperdoll has.
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- Id
- 01M1XJZYYB2A66BPXG3N06C83Z
- Assignee
- nobody
- Estimate
- none
- Labels
- item-78
The four readings at the head of the stats column, LABELS at
src/Character/Paperdoll.lua:544 with BADGE and BADGERIM at :197, and
the three numbers along the bottom of the loot feed, built in
Instance:BuildStatus at src/Feeds/Stream.lua:264 off Purse.Line at
src/Feeds/Purse.lua:322, are one picture: a number, a word under it, a
tone the number earned, a hover that explains it.
UI.Badge in src/UI/Widgets.lua takes a value, a label, a tone and a
tooltip. The sheet's four keep their fraction, which the durability badge
draws as a bar; the feed's three pass none. Items 76 and 77 put the strip's
readings on a wash driven off the row slider, so the widget inherits ground
under it and has to keep it. The tones stay where they are: WearTone is a
fact about durability and Tone in Purse.lua about whether the afternoon
paid.
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