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Id
01M1XJZY0NVPQ13P0234YP0BW4
Assignee
nobody
Estimate
none
Labels
item-58
Body and acceptance criteria

standing is two slots, main hand and off hand, word = "poisons", on a fourth reader called enchant. It reads GetWeaponEnchantInfo, which src/Buffs/Upkeep.lua:439 already documents across that call's three shapes and :479 already picks the stride for at runtime, so reuse that reading.

Write the limit into the reader: the call says whether a hand is enchanted, for how long and how many charges are left, but not which poison, so the square draws the weapon's own icon off GetInventoryItemTexture. The charges are the number the client's buff frame buries.

reactive gets Riposte, which opens on a parry and is Revenge under another name, and wants the defended trigger src/Class/Warrior.lua spells.

No charge, forms, swing, requires or upkeep. Stealth stays off the row on src/Class/Shaman.lua:12's Ghost Wolf argument, and a bare weapon is already the first entry on the shipped buff nag.

suggested: Rupture, Garrote, Expose Armor, Hemorrhage, Deadly Poison, Crippling Poison, Wound Poison, Mind-numbing Poison, Cheap Shot, Kidney Shot, Gouge, Blind, Sap.

The rotation line does not fit this class: almost nothing a rogue presses has a cooldown, and the number that decides every press is the combo point count, which nothing here draws. Write the lists short rather than padding them; a combo point row is a new part and a new item.

  • Assassination, tree 1. Cooldowns Cold Blood, Vanish, Evasion, Blind. Rotation Mutilate, Kidney Shot. Debuffs Rupture, Garrote, Deadly Poison, Kidney Shot.
  • Combat, tree 2. Cooldowns Adrenaline Rush, Blade Flurry, Evasion, Vanish. Rotation Riposte, Kick, Gouge. Debuffs Rupture, Expose Armor, Crippling Poison, Kidney Shot.
  • Subtlety, tree 3. Cooldowns Preparation, Shadowstep, Vanish, Evasion. Rotation Shadowstep, Premeditation. Debuffs Rupture, Hemorrhage, Cheap Shot, Kidney Shot.
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